Posted by onlyamethyst in May 20, 2010
Battles at Sea
Ship action in PotCO is cleverly disconnected amid sailing abilities and cannon skills. You can captain abandoned or with a aggregation of added players, who can man your cannons while you beacon and blaze “broadsides.” By giving you admission to weapons even if you’re at the wheel, they’ve managed to accomplish sea battles agreeable for both the disciplinarian and the gunners. There are no crosshairs to advice you in these shootouts, which makes it absolutely altered from angry on land. Getting the appropriate arc if aiming a cannon is a absolutely chiral procedure, which makes it one of the a lot of agreeable locations of action in the game. Broadsides accursed by the ship’s navigator aswell crave a baby bulk of guesswork, but already you’re in a acceptable position statistics yield over.
When an adversary address is disabled, you accept the advantage to blaze a grappling angle from a cannon, lath it, and action the scallywags hand-to-hand. This comes complete with an action of your aggregation accepted over on the rigging, which is a nice touch.
Interestingly, there is no wind to annual for at sea. While your address rocks acutely from the waves, it drives like a car with alone one speed. Islands are placed abutting calm so you don’t accept absorb a ton of time traveling around, and you can aswell acquire admission to a teleport arrangement that takes you amid islands instantly, powered by allure magic, naturally. It works well, although it won’t amuse simulation fans.
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